

Related: The real best Warhammer game (that isn’t) Three Kingdoms’ expanded that even further by adding character synergy and a duel mechanic, perfect for replicating the battlefield kill count competitions between Gimli and Legolas, or Gil-galad’s duel with Sauron during the Siege of Barad-dûr. Warhammer added mythical and flying creatures not unlike the Nazgûl’s fellbeasts or the fearsome Balrogs, and it treats heroes as nigh-unstoppable special units capable of taking on whole battalions. In the nine years since the mod ceased development – and the 15 years since Medieval II launched – Total War has made leaps and bounds that bring it even closer to an ideal Lord of the Rings experience. It’s proof of concept for how naturally Total War mechanics fit Tolkien’s fantasy world.

The mod adds a giant map of Middle-Earth complete with 115 settlements and 16 factions lifted straight from the movies and books, each with their own set of traits and heroes. The series has been destined to tackle Tolkien someday one of the most successful full conversion mods is Total War: Medieval II’s Third Age mod, which brings the events of the War of the Ring to strategy games like none has done before or since. It’s time for SEGA and Creative Assembly to create the ultimate Lord of the Rings game After nearly 20 years, it’s time for SEGA and Creative Assembly to get their hands on those Weta Workshop 3D models, and create the ultimate Lord of the Rings game. None of those games are currently available on digital storefronts, but that shouldn’t matter. Strategy gamers were only blessed with a couple of offerings: 2003’s forgettable War of the Ring and 2004’s Battle for Middle-Earth, a competent large-scale RTS that spawned a sequel two years later. Its epic tale of companionship, loyalty, and the brave struggle of good versus evil was captured brilliantly in Peter Jackson’s early 2000's movie trilogy, spawning several game adaptations, mostly in the action-adventure genre.

Sure, Total Warhammer 3 is coming and it looks great, but there's another fantasy franchise that seems tailor-made for Total War in concept and spirit: J.R.R.

Combining tech that can render thousands of units in real time with over two decades of experience in the strategy genre, Creative Assembly’s flagship series has covered historic periods ranging from Ancient Rome, Shogunate Japan, and the Napoleonic Wars, even branching out into fantasy in its recent collaboration with Games Workshop. When it comes to large-scale melee battles, there are no strategy games that come close to Total War.
